Tag: Sollyton

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  • Fresh out of the gates

    It was a good start.  Five friends and compatriots, students of one Douven Stahl.  Douven was even a Searcher of some renown, having delved into the border-lands out past the Kingdom of Phillip.  He had setup shop in the town of Breager …

  • Winterhaven

    The road to Winterhaven was shortened a great deal by a welcoming caravan driver who was brining grain from Sollyton in the Whet'lands to Phillip's Hold.  The driver called himself Yammel, and he was a portly human who travelled only with …

  • Kobold Lair

    The party was ambushed by Kobolds again.

    They reach the lair and dispatch the outter guards and riff-raff, but allow a Kobold to alert those inside.

    They charge into the lair to discover many more kobolds waiting for them.

    They …

  • Fildronas in the rat pit

    How did I ever get into this mess? Yesterday, a company of three adventurers convinced me to join their cause. They were looking to replace a couple religious zealots who went off to impress their deity. They had some nice Dwarven armor for me to don, …

  • Pandrigal dreams

    To have more opportunities to attack is the great obsession of every two weapon wielder. In my search of ways to maximize my attacks I have found some interesting notes among the historical battle archives. A 'Quick Weapon' was used by the …

  • A New Party is Formed

    Z'mar burst out of the wilderness and onto the road from Phillip's Hold to Winterhaven. Not a hundred paces away, a small group of hardened looking Searchers held swords at the ready and bows drawn taut. Despite their tense meeting, Z'mar found some …

  • Fey cousin untied united

    Fildronas met a naked fey fellow in the dungeon, and dammit if he doesn't want to hold his hand and nurse him back to health. I was a little wary of letting a half-breed fey into the company for just this reason. Now any naked fey creature in need of …

  • Z'mar torches the bones

    Our new friend Shifty didn't get out of bed this morning. His injuries at the hands of those nasty goblins must be more serious than we thought. Maybe it is for the better. I don't think all of us consider him part of our core company. Jungar feels …

  • Ninaran's Requiem, Part I

    "I have soaked this cursed ground with the blood of ten lives. I have inscribed the symbols of power. Raise your army, Orcus...call forth your servants..." Ninaran mumbled through the drooling fog of the Lotus vine she had been given by Kalarel. She …

  • Mr. Maal in naught but a loincloth

    Pandrigal made friends with an Earth Warden yesterday. A tough guy. Likes to go against those goblins bare-chested. I am a little worried about him with only a shield to protect himself. If he is going to take the center for our battles I may have …

  • Ninaran's Requiem, Part II

    Ninaran woke suddenly, her throat painful from rank bile, her watery eyes blurring vision, her muscles sore from the Lotus vine poison and the death-shroud it forced upon her. A sharp and maloderous air hung about her. She was crumpled upon the cursed …

  • The mind of a Goblin

    they will return i know they will return i will not be lazy be too drunk be sleeping but one will yes i will set a trap i will surprise them yes i am a smart goblin yes GET ME TORACK yes i will trap them they will see me sleeping torack …

  • Driving the rats out

    As the last growls and yelps from the fleeing goblins echoed through the dungeon, the small party of raiders, our heroes, caught their breath and calmed their racing hearts; they had just been in a fighting retreat themselves, and the servants of death …

  • Slug takes inventory

    "Slug, get away from there! What do you think your doing?" "Wow, you're rich! How much do you have?" Now, that is a good question,... 1 ancient mirror (550gp), 5 platinum dragon minis (50gp each) Silver: 50 knuckles, 25 marks, 101 pieces ( …

  • Zombies attack from the darkness

    That was by far the most horrifying encounter yet. Zombie hands just groping at us from the darkness. One by one we bucked up the courage to step into the darkness where we could take on the undead.

  • A new group, a new hope

    And the party known as the Koboldbane Nine were never heard from again. _There was some debate about this, as a runner from [[Townes|Yibb]] carrying other news did report seeing a group followed by a floating chest and led by a miserable goblin on a …

  • Almost Foiled out of Five Trades

    We traveled south through Lands of Robertsfield. Dunfeld seemed to be the last outpost beyond which Robert's law did not reach. Foil the merchant had wares to move and hired us to keep his goods safe across the lawless pass into Annieshire. Some goblins …

  • coin account

    -8gp for mule -10gp for dog -1sk for crier +7sk on goblins +10xp each

  • From the Frog to the Cave

    The town did not like to hear our crier singing gloom and doom, but it was necessary to get the word out. The captain of the town guard assigned us Alfonse, but refused to do more until a direct witness comes with proof. Alfonse helped to kill some …

  • Into the Cave go the Brave

    Despite some minor injuries our band of heroes has entered the cave. The ears are piling up. Some 26 ears now. It seems as if they know we are coming and try to ambush us, but our strength and numbers is too much for them. The town sent some hardy folks …

  • Earless goblin toad worshippers

    These goblins look to have been worshipping a toad. Sadonyx(75gp) and amythest(100gp), quiver w/7 arrows, copper toad idol(170gp) carved human skull totem(35gp) jade(100gp), opal(exceptional 750gp)

  • Home Page

    There are corners in the mind, familiar and yet unknown by conscious thought. They are the home of dreams, of nightmares. These corners are the proving grounds of human emotion and drive. The darkest fantasy battles the most righteous morality, and the …

  • Main Page

    The heart of the world has been lost. The Crown of Prometheus brought peace, and in its absence the seeds of war have been planted and now grow like weeds. Before long every nation, every principality, every feifdom will return to the ancient ways of …

  • TOC Index

    p(. *[[Maps]]* p(. *[[History]]* p(. *[[Chart of the Moon]]* p(. *[[Chart of the Sun]]* p(. *[[The Plow]]* p(. *[[The Quill]]* p(. *[[The Coin]]* p(. *[[Villages]]* p(. *[[Townes]]* p(. *[[Cities]]* p(. *[[Ruins]]* p(. *[[ …

  • Maps

    _Maps are the Lexicon of location and geometric relations. They are a guide to our questions of Where? and How? and often, if the map is very good, the secret of Why? can be gleaned from its careful glyphs. It must be remembered that maps are not exact; …

  • History

    _History is like a map of the future, but far more difficult to read than any geographic text. It bears more symbols, both hidden and pronounced, than any Alchemical note book. It covers the relations of more entities large and small than the most …

  • Characters

    *The Graduates* * Z'mar * DeTruk (RIP) * Rongus (RIP) * Blink (RIP) * Achdun (RIP) *The Koboldbane Nine* _this party-name derives from the four dead compatriots of Z'mar's prior group, and the five in the existing group._ * Z'mar - …

  • Chart of the Moon

    bq. The Moon, in its never-ending dance across the landscape of heaven, is as our own struggle with the landscape of human Will; rising and falling, waxing and waning, for all eternity, good and ill. Joseph Praxus Philosopher of the Court of …

  • The Plow

    _It is the farmer, tending to crop and earth, upon whose shoulders all other endeavors must rely. From their toil all peoples are fed, and thusly sustained in life. And yet it is to these farmers the lowest of lots in life are given. Their days are …

  • The Quill

    _A poor heading perhaps, for this is truly the symbol of the court scribe, yet here it is used to define and represent the prosperous middle class folk; the artisans. The carpenter, the blacksmith, the thatcher, and the tallow master. The painter, poet …

  • The Coin

    “We most wealthy of Men in all things must surely rule those less so.” Common argument in The company of Nobles on Their Right to Rule. Tears – 23 “While there are those uncommon individuals for whom not even the furthest limits of imagination …

  • Villages

    These are the smallest, and most common gathering of peoples in a region. Rarely more than 4 families in a tight cluster, there may be between 8 and 20 buildings, depending upon the size of each family. Some villages are even part of a small fief, …

  • Townes

    *Darrenton* (Dairn’town) [Dairn -> Keep] – Like a shallow puckering in the land, Darrenton sits nestled in the folds and ridges of these radial invaginations. At its center is the ruin of an old castle, upon the broad peak of a steep and few-fingered …

  • Cities

    While the vast majority of peoples live in rural towns and small farming communities, it is the Cities of the realm, with their open markets and their busy streets that seem to hold a gravity of their own, drawing in wanderers from across the land. It is …

  • Ruins

    The broken spires of an ancient, long-forgotten citadel is like a map of that citadels life, a tale of the history (a map itself) of the culture that dwelled there. No maps are drawn, however, and those who wish to chart these cultural waters must invest …

  • The Wild

    Little is known about the wild, but much is recounted in the stories of bards and wanderers, in the haunted eyes of a child’s mind. Many who stray from civilization into the arms of this unknown mother are not seen nor heard from again. However it is …

  • The Sword

    Although the scope of War in the kingdoms has diminished, the method has not. Whether blade or spear or axe or pick or club or hammer, the blood of innocence and guilt is spilled alike. The known histories of the days of War recount the victories and …

  • The Cross

    _There are many religions, many powers worshipped and rumored, many lives both enriched and enslaved by the gods, many temples, altars, pits, sacrifices and creations of the spirit in Ursus. The cross guides just as it constrains; a spiritual map, each …

  • The Staff

    _Gods deliver great gifts of power to their truest believers, while Wizards deliver that power to themselves, though each one in vastly different ways. It is this ultimate difference, the gift versus the achievement, that separates not only the psyche …

  • Tables

    h1. Wandering Monster Tables These tables are keyed to both generic regions and landscape types, as well as specific locales. They are (supposed to be) in alphabetical order by name. h2. Robertsfield h2. Wolfdales, The {background:#ddd}.|_. …

  • House Rules

    This campaign will hew to the Rules as Written for the most part, but several exceptions, notifications, allowances, and otherwise minor adjustments to these are as follows: [[Character Creation]] [[Races of the Promethean Realm]] [[Classes of …

  • Character Creation

    h2. Rolling Stats * 4d6, dropping the lowest die. Generate 6 scores in sequence. * Roll up 5 Characters in this way, selecting 3 sets of stats for a Primary and two Backup Characters. * Provide the two remaining sets of stats to the GM for use as …

  • Races of the Promethean Realm

    In all the many travels of man, few races other than their own have been met. While there may be some undiscovered civilization beyond the horizon, these are the only known races: h3. Human Humans are the most populace race, comprising about 65% of …

  • Classes of the Promethean Realm

    All classes from the ACKS Rules are valid, but training in some classes is harder to find. In addition, the following Custom Classes are available: Nine-Fingered Dwarf (a Dwarven Theif) p>. [[House Rules]] p>. [[Main Page]] p>. [[TOC Index | …

  • Backgrounds

    h3. A Deal Gone Bad You were young, naive, even reckless, and you tried to fence some stone-cutting tools that came your way through one of the visiting dwarves of Oru. Turns out the tools were stolen from a Dwarf in the Guild...you got away with your …

  • Combat

    p>. [[House Rules]] p>. [[Main Page]] p>. [[TOC Index | Campaign Reference Index]]

  • Death Dying Healing and Rest

    h1. INACTIVE - 4E ONLY: Healing Surges and Severe Wounds: a gritty alternative I adhere to the interpretation that HP is a representation of a character's Life-force - both physical and otherwise. Physical attacks must cause physical damage, just …

  • Coins of the Realm

    For ease of play, we'll be using the standard coin system from the Adventurer Conqueror King system. |_.Exchange Value| |_.Coins|_.CP|_.SP|_.EP|_.GP|_.PP| |Copper Piece (cp)= | 1 | 1/10 | 1/50 | 1/100 | 1/500 | |Silver Piece (sp)= | 10 | 1 | 1/5 | …

  • The Crown

    _It shone like the love a father has for his children, and I remember feeling warm, and at peace when I saw it held aloft that first moment out of the forge. It was an alien thing, that wide band of iron and gold, and some among the gathered throngs …

  • The Way

    The Way is a wide road of stone tiles that circles the [[Salt Bay]] and connects each of the five cities of the Salt Barons. Built by the Elder Loz some 150 years past, it was funded by significant donations in labor-force capital from Mez and Uuz in …

  • Regions of the Known World

    Detailed knowledge of the world at large is limited, but a healthy trade network and relatively good ties between nations has provided most everyone with a broad impression of what the world over the hill and horizon might hold. There are seven regions …

  • Kron

    h1. Kron Where the Wren joins the river Idyll, the wide plains of grass and oak groves between these two great waterways are home to the city of Kron. Naturally protected to the West by the Wren and to the East by the Idyll, the city forgoes the walls …

  • Whet'lands

    [[Regions of the Known World]] >> Whet'lands The vast plains of fertile earth are the Whet’lands, the bread-basket of the known lands. Ruled by a panoply of wealthy estate-holders, the people of the Whet’lands are subjects to regional feudalism – …

  • Robertsfield

    [[Regions of the Known World]] >> [[Whet'lands]] >> Robertsfield Robertsfield is a large region of Corn and Barley crops, governed by the Earl Ossuman Roberts. It is an essentially feudal structure, though the Earl has tolerated some independence in …

  • Dunfeld

    [[Regions of the Known World]] >> [[Whet'lands]] >> [[Robertsfield]] >> Dunfeld The second largest town within the domain of Earl Roberts, and a Class V market with approximately 460 families in the town proper. Dunfeld has many inns and flophouses …

  • The Inn of Five Trades

    [[Regions of the Known World]] >> [[Robertsfield]] >> [[Dunfeld]] >> The Inn of Five Trades This inn sells ale from the [[Olegin Brewery]] just outside of town, and gets their meats from [[Forester the Butcher]]. They make their own bread and cheese, …

  • Wolfdales

    [[Regions of the Known World]] >> [[Whet'lands]] >> Wolfdales The Wolfdales are made up of four primary regions: [[Annieshire]], [[Thistlefield Downs]], [[The Five Fields Cooperative]], and [[Hurgsfeld]]. War comes to the Wolfdales as often as the …

  • Annieshire

    [[Regions of the Known World]] >> [[Whet'lands]] >> [[Wolfdales]] >> Annieshire Annieshire is one of the larger towns of the Wolfdales, and a popular stop-over for tradesmen taking the roads South. A popular inn is [[The Frog and the Fish]]. The …

  • Min'lands

    The crags and caves and fissure-split slopes of the Min'lands are home to the hardy descendants of the ancient Dwarven tribes of the Moontops. Here, so far from their glowing alabaster halls, the remnants of Tur and Omz and Gyt, and of the tribe of Ulz, …

  • Songs, Poems, and Stories

    *The Curse* Five times in haunted ages past when remnants lay in fallow field a moon rose red as death and slew our fathers while families wept what remnants could curse by simple fact they were left untouched, unhonored still but broken in …

  • Sharla Shadowtrail

    Found in a stable, she was raised by a compassionate stable-master. She has come to believe that her biological family must have come from deep in the Nordwood. After a certain deal went bad between her and a certain group of filthy dwarves, she has …

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